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Fixed grenades getting blown up in portal proximity few frames after opening.Fixed a broken torch with T1 collision box behind T1 if dealing >1K damage to it during intro.Fixed necromancers not doing anything if the nearest corpse has no line of sight to it.Fixed necromancers trying to revive things that they can't revive (such as boss' corpses).Fixed automatic weapons/abilities being used when unpausing via Continue/ability button.Fixed portal not opening until van is gone if Big Dog and van are the last enemies on the level.Fixed original weapon gaining cooldown of what last was in your secondary slot when picking up a new weapon while having only one (mostly affected only Chicken and Robot).Frog can now use Hammerhead mutation - use active ability when standing next to a wall.Enemy' slugs will no longer hit things while on last (almost gone) frames of animation.Maggot spawns can no longer be duplicated on loops.Elite inspectors no longer pull non-moving projectiles.In a particular location, other cars no longer explode when using one of them.IDPD explosions appearing on one spot no longer stack horizontally.The game will take minor effort not to spawn the player right on top of cars/generators.Rads should now get stuck on wall edges slightly less often now.Giving up crown of destiny no longer can cause you to have -1 mutation points.Ravens no longer lift up and land on same spot if there's nowhere to fly.Hyper Crystal now clears additional area upon noticing the player.Weapons can no longer end up under $$$-specific prop.You no longer accidentally pick up weapons when entering secret areas via objects.Jungle now consistently offers new mutations on each visit.
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Nuclear throne black sword windows#
There's now an option for borderless fullscreen on Windows (Alt+Shift+Enter / in options).Area/weapon/mutation seeding is now far more consistent.
Nuclear throne black sword update#
Update #99 - Update 99 - November 6th, 2017